Pointers in C

Pointers are not exclusive to functions, but this seems a good place to introduce the pointer type.

Imagine that we have an int called i. Its address could be represented by the symbol &i. If the pointer is to be stored as a variable, it should be stored like this.

int *pi = &i;

int * is the notation for a pointer to an int. & is the operator which returns the address of its argument. When it is used, as in &i we say it is referencing i.

The opposite operator, which gives the value at the end of the pointer is *. An example of use, known as de-referencing pi, would be

i = *pi;

Take care not to confuse the many uses of the * sign; Multiplication, pointer declaration and pointer de-referencing.

This is a very confusing subject, so let us illustrate it with an example. The following function fiddle takes two arguments, x is an int while y is a pointer to int. It changes both values.

fiddle(int x, int *y)
{   printf(" Starting fiddle: x = %d, y = %d\n", x, *y);
    x ++;
    printf("Finishing fiddle: x = %d, y = %d\n", x, *y);

since y is a pointer, we must de-reference it before incrementing its value.

A very simple program to call this function might be as follows.

{   int i = 0;
    int j = 0;

    printf(" Starting main  : i = %d, j = %d\n", x, y);
    printf("Calling fiddle now\n");.
    fiddle(i, &j);
    printf("Returned from fiddle\n");
    printf("Finishing main  : i = %d, j = %d\n", x, y);

Note here how a pointer to int is created using the & operator within the call fiddle(i, &j);.

The result of running the program will look like this.

 Starting main  : i =   0 ,j =   0
Calling fiddle now
 Starting fiddle: x =   0, y =   0
Finishing fiddle: x =   1, y =   1
Returned from fiddle
Finishing main  : i =   0, j =   1

After the return from fiddle the value of i is unchanged while j, which was passed as a pointer, has changed.

To summarise, if you wish to use arguments to modify the value of variables from a function, these arguments must be passed as pointers, and de-referenced within the function.

Where the value of an argument isn't modified, the value can be passed without any worries about pointers.

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